✧General Rules✧
► Cat colors and designs are to be reasonably realistic. This does not mean you cant have fun with your cats design. Just no unnatural colors(Red, green, ect), horns, wings, ect.
➤ We do not accept any controversial or cultural appropriation in character designs. Example: Feathers behind ears
► Keep names sensible. If you want an unusual name please give a valid reason your cat has that name. A clan/loner born cat would not be named Car.
► You must ask another person’s permission if you would like to kill their character. BOTH parties must consent.
► If you want to Brightheart your cat, you must buy the shop item, "Bad Luck", first.
► Keep triggering topics to a bare minimum! Be aware of #triggers-and-squicks and be mindful of your other Roleplayers
► Liquid Time is allowed for continuing past interactions, just be sure to use the right channels. Your character can be in a new thread on rollover while you finish up a past interaction in the proper channel.
► Mentors should roleplay with their Apprentices at least once every two weeks.
➤ Two completed interactions are required before an apprentice can become a warrior.
► NPC’s are only used by the staff with the NPC Role. Placing a cat in the NPC channels is giving full control over to staff for plot use.
➤ We do not accept any controversial or cultural appropriation in character designs. Example: Feathers behind ears
► Keep names sensible. If you want an unusual name please give a valid reason your cat has that name. A clan/loner born cat would not be named Car.
► You must ask another person’s permission if you would like to kill their character. BOTH parties must consent.
► If you want to Brightheart your cat, you must buy the shop item, "Bad Luck", first.
► Keep triggering topics to a bare minimum! Be aware of #triggers-and-squicks and be mindful of your other Roleplayers
► Liquid Time is allowed for continuing past interactions, just be sure to use the right channels. Your character can be in a new thread on rollover while you finish up a past interaction in the proper channel.
► Mentors should roleplay with their Apprentices at least once every two weeks.
➤ Two completed interactions are required before an apprentice can become a warrior.
► NPC’s are only used by the staff with the NPC Role. Placing a cat in the NPC channels is giving full control over to staff for plot use.
✧Gatherings, Aging and Time✧
► One Roleplay day is Four IRL days. Each IRL day roughly corresponds with Morning, Afternoon(2 days), and Night. Rollovers and weather updates will be regularly posted in the Time-and-Weather channel
► Roleplay lock will be broken every new day. New days will be server pinged followed by weather updates with role pings. To be pinged for weather go you'll need the Self Assigned Role for it
➤ You are still able to continue an interaction after a new day should you wish so long as all involved parties are still available and willing. Just move to the proper past/liquid time channel.
► Gatherings will happen every 4 weeks. They will always be on the weekends and last 3 days (Friday through Sunday). Unless given prior notice.
► Gatherings are not open to all. Patrols will be chosen by leaders/staff. But all elders are welcome to go should they wish
► Each Gathering all cat ages up 1 moon.
► Medicine Cat Meetings will be every 2 weeks between Gatherings. They will not always be roleplayed out though. Saturdays will be the meetings unless given prior notice.
► If Med Meetings are not Roleplayed out, a short summary will be made for high ranks of what information and herbs were shared.
► Roleplay lock will be broken every new day. New days will be server pinged followed by weather updates with role pings. To be pinged for weather go you'll need the Self Assigned Role for it
➤ You are still able to continue an interaction after a new day should you wish so long as all involved parties are still available and willing. Just move to the proper past/liquid time channel.
► Gatherings will happen every 4 weeks. They will always be on the weekends and last 3 days (Friday through Sunday). Unless given prior notice.
► Gatherings are not open to all. Patrols will be chosen by leaders/staff. But all elders are welcome to go should they wish
► Each Gathering all cat ages up 1 moon.
► Medicine Cat Meetings will be every 2 weeks between Gatherings. They will not always be roleplayed out though. Saturdays will be the meetings unless given prior notice.
► If Med Meetings are not Roleplayed out, a short summary will be made for high ranks of what information and herbs were shared.
✧Mates and Kits✧
► All parties must consent to characters;
➤ Becoming mates
➤ Cheating on mates
➤ Taking a second(or more) mate(s) <Polyamorous>
➤ Having Kits
➤ Ending relationships
► All parties consent is not required for killing off your own character if they are in a relationship.
But it is recommended you do of course discuss such with the others of such relationship.
► Forbidden relationships require a shop item, "Boundary Eraser", owned by both parties
► All litters must be requested, approved, and will have a dice roll by Beoof to decide number # of kits.
Design and all the rest are free to you to decide. Health and genetic rolls are optional*.
► Queen's are required to be pregnant for a minimum of one moon. (4 weeks)
► Kits are blind and helpless for One(1) IRL week after birth
► All litters must have Two Roleplayed parents. Unless using the shop item "Mystery Donor".
►A surrogate is not required for same sex pairs to have kits. Though you are encouraged to have one.
➤ This is in place for ease, ages in clans don't always coincide easily to get a fitting surrogate.
► Your cat can take a mate as soon as they are a warrior but they can not have kits until they are at least 14 moons*. Cats are not sexually mature until 18 Moons so if your cat has kits younger there will be health problems.
➤ *Having kits before 18 moons makes the health roll required
► Apprentices and Warriors can not have romantic relationships with each other of any kind. Not even crushes. An apprentice can admire an older cat but romantic feelings are not acceptable. This goes for adult rogues/loners who join the clan and are made apprentices. As well as warriors can’t be shipped with apprentice aged loners/rogues.
➤ This includes planning of future relationships and building friendships that will lead to romantic relationships between cats of minor and adult age difference
➤ Becoming mates
➤ Cheating on mates
➤ Taking a second(or more) mate(s) <Polyamorous>
➤ Having Kits
➤ Ending relationships
► All parties consent is not required for killing off your own character if they are in a relationship.
But it is recommended you do of course discuss such with the others of such relationship.
► Forbidden relationships require a shop item, "Boundary Eraser", owned by both parties
► All litters must be requested, approved, and will have a dice roll by Beoof to decide number # of kits.
Design and all the rest are free to you to decide. Health and genetic rolls are optional*.
► Queen's are required to be pregnant for a minimum of one moon. (4 weeks)
► Kits are blind and helpless for One(1) IRL week after birth
► All litters must have Two Roleplayed parents. Unless using the shop item "Mystery Donor".
►A surrogate is not required for same sex pairs to have kits. Though you are encouraged to have one.
➤ This is in place for ease, ages in clans don't always coincide easily to get a fitting surrogate.
► Your cat can take a mate as soon as they are a warrior but they can not have kits until they are at least 14 moons*. Cats are not sexually mature until 18 Moons so if your cat has kits younger there will be health problems.
➤ *Having kits before 18 moons makes the health roll required
► Apprentices and Warriors can not have romantic relationships with each other of any kind. Not even crushes. An apprentice can admire an older cat but romantic feelings are not acceptable. This goes for adult rogues/loners who join the clan and are made apprentices. As well as warriors can’t be shipped with apprentice aged loners/rogues.
➤ This includes planning of future relationships and building friendships that will lead to romantic relationships between cats of minor and adult age difference
✧Mutations and Special Breeds✧
► Mutations are acceptable but will be kept limited. Some mutations will be more easily accepted than others.
► Cosmetic Mutations that have no affect on the cats health do not need a shop item.
Ie; Two colored eyes, Extra toe, American Curl ears, Curly fur, Wire hair, Vitiligo, ect.
► Cosmetic Mutations that have affect on a cats health require purchase from the server shop of "Blame the Twolegs".
Ie; Hairless, Tail deformities, Folded Ears, Patty Polydactyl Cross eye, Dwarfism, ect.
► Impairing Mutations require a purchase from the server shop of "Tradition Defying Warrior".
Ie; Deaf, Blind, Mute, Albinism, Asthma, ect.
➤ REMINDER: Injuries resulting in similar impairing results also require the purchase from the server shop of "Bad Luck"
► Breeds designed around mutations will be treated the same as the mutation itself.
Ie; Munchkins, Scottish folds
► Cosmetic Mutations that have no affect on the cats health do not need a shop item.
Ie; Two colored eyes, Extra toe, American Curl ears, Curly fur, Wire hair, Vitiligo, ect.
► Cosmetic Mutations that have affect on a cats health require purchase from the server shop of "Blame the Twolegs".
Ie; Hairless, Tail deformities, Folded Ears, Patty Polydactyl Cross eye, Dwarfism, ect.
► Impairing Mutations require a purchase from the server shop of "Tradition Defying Warrior".
Ie; Deaf, Blind, Mute, Albinism, Asthma, ect.
➤ REMINDER: Injuries resulting in similar impairing results also require the purchase from the server shop of "Bad Luck"
► Breeds designed around mutations will be treated the same as the mutation itself.
Ie; Munchkins, Scottish folds